Game Link: http://www.mdickie.com/prev_hardtime.htm
Showing how I find a
Showing how I find a specific hard to find value in Dead Space 2. Some times values we want don't give you a bar or numeric value, so we have to apply different steps to find what we want..
If you would like to use my codes, I made a trainer for Dead Space 2 v1.0, you are welcome to have it: http://www.mediafire.com/download/yk08z5cmx8t59cf/DeadSpace2Trainer.zip
Chris Fayte @ Cheat The Game
Join US at: http://guidedhacking.com
Sn34kyMofo Finding TIme in Terria: https://www.youtube.com/watch?v=FfULE0DPdp4
AOB Scans Demystified: https://www.youtube.com/watch?v=2TYAd3l2mkY
Want to hack your Android games? Binomi89 specializes in it. Go check out his channel and he can get you rolling: https://www.youtube.com/channel/UCQKc0qK0zUJWhN7Mv9GHw4g
Grim Dawn Registry and Offset Explanations: https://www.youtube.com/watch?v=oNMh7LYZ5yU
Just started messing about with CE after I discovered it had a table for Borderlsnds 2 that included the means to change the time of day and how fast it progresses. Now I'm trying to find out how to do that with other games. Figured a good start could be Borderlands 1, as it probably has a similar set of values to look for. In this instance, a 0 to 200 value dictating the time of day, and a 0.1000000015 value for timescale. Searching for the latter in BL1 yielded far too many to be any use. No luck with the former value, either. I didn't expect this to be easy, but it's suddenly become close to impossible. I suppose I could try a game that has an in-game display of the time. Ergo, a clock. One of the Grand Theft Auto games could be worth exploring...
Anyhow, since Borderlands 2's timescale can be adjusted, it means someone was able to scour through the thousands of values to find the one that affects time of day and its rate. Makes me wonder how, though.
This video gives me a reason to learn more about CE. Thanks Chris! Keep it up bro
Would you be able to find out how to alter your speed on the game "Trials Fusion" I would think that would be kind of tricky since the triggers are pressure sensitive in that game.
im looking for a value (duh, ofc i am), however all i find is values that change to the display value of the one i want, but in no way affect or is used by the one im looking for nor its display value. if i change them nothing happens, if i freeze them nothing happens, if i don't freeze them they return to the same value as the display value of the one im looking for. so they are getting the value from somewhere, and the op code for them are "add [eax],al", its an add but even so they change to a specific value, regardless if its higher or lower to the prior. the value im looking for is most likely encrypted as well, most likely with a function and not xor since i cant find a single xor in the opcode. needless to say im seriously confused.